Anodyne is prepared sweep you up February 4th

Anodyne February 4th
We previewed the delightful adventure game featuring a broom wielding protagonist traversing a variety of strange dream worlds, Anodyne this past September leaving at a planned Fall 2012 release date. But despite slipping past that they didn’t want to keep you waiting according to their twitter feed Anodyne is coming at you February 4th for PC, Mac, and Linux available on the official website for the game still available for pre-order at the reduced price of $7(down from $10).

If you’re also inclined Anodyne is on Steam Greenlight and is still seeking a Steam release. Alternatively if you are feeling on the fence a demo is still available so go give it a try yourself.

New Owlboy video shows off OST and environments

All of 2012 went by somewhat sadly without the release of Owlboy, especially given its placement on our Top 5 Upcoming Games for 2012 list. The good news, however, is that it’s now a hotly anticipated game for 2013.

D-Pad Studio has released a new video showcasing the soundtrack and the game’s detailed environments as they close in on the final steps of development.

“We’re closing in on Spring at dangerous speeds, and we’ve started setting our final goals for development of Owlboy,” D-Pad wrote on their website. “We will release more footage from the game soon, and we hope to also be able to create some sort of comparison video, where we’ll try to explain all the polish that Owlboy has gone through since the demo was released in 2011. We hope you’ll be as excited as we are.”

The demo has been removed from D-Pad’s site because it’s “outdated” when compared to the new, polished build, but you can still pick it up on Fileplanet if you’re so inclined.

Antichamber coming at the end of January

Why does it seem like every first-person game has to be a shooter? Though several developers have ventured out of the “S” when compared to the usual build of an “FPS” — see Portal, Mirror’s Edge — few games have really pushed the envelope in terms of how far from ‘shooter’ they’re willing to go. Antichamber could be the next big example of that phenomenon.

The stark, solid colored environments may look simple, but they hide a meticulously crafted and brain-frying underbelly. Referring to the game as a First Person Puzzler doesn’t do the preview build we played at PAX Prime 2012 justice. It’s a psychological adventure — a mind-warping experience that sucks you in like few games can because it was built with how people think in mind.

“Creating a game about how people think proved to be extremely difficult,” developer Alexander Bruce told Polygon. “I think about the world in a certain way, so I would build the game assuming that others would think like that too, but every time I showed the game off at conventions I’d realize how wrong many of my assumptions were. Then I’d have to go back and remodel parts of the game based on how people actually interacted with it.”

Antichamber will release on Steam for PC on January 31, though no price has yet been revealed.

Source: Polygon

Derrick the Deathfin washes up on PC and Mac shores

Differentcloth’s Derrick the Deathfin was criminally ignored when it released on the Playstation Network back in October of 2012. We’re just as guilty as the rest of the gaming world with our lack of attention. It’s a shame, too, as we’ve since bought the game and found it to be quite enjoyable. That said, the game is getting a second chance in the form of a release on PC and Mac.

The unique, papercraft graphics and easy-to-pickup swim-and-collect gameplay are the game’s strongest features. Check out some videos if you’re on the fence about this one to see if it’s for you. The game is available right now for a price of $7.99.

Hitbox to follow up Dustforce with Spire, an FPS

Spire

How does an independent studio like Hitbox Team follow up on the success of one of 2012′s best 2D platformers? Why, by making a first-person shooter of course!

The new game is titled Spire, and while it is an FPS you’ll find it’s got more in common with Mirror’s Edge than Call of Duty.

“We want Spire to exude a sense of exploration and mystery,” Hitbox wrote on their official blog, “but also promote flashy and skillful play. In our discussions about game design, we tend to agree that the ‘best’ way to play a game should look and feel cool.”
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Let your Momonga Pinball Adventures begin tomorrow

Momonga Release
Do you remember the genre mashing pinball action adventure game Momonga Pinball Adventure we revealed last February? If your interest was as piqued in the stylish looking adventure and have hopes that it can stand out similarly to fun pinball/adventure games like Kirby’s Pinball Land or Sonic Adventure then we have some good news for you, the release date snuck up on us and drops tomorrow the 17th on iOS!

For a mere $0.99 you will be able to bounce, fly, and enjoy nine levels of story mode following the hero Momo barely escaping an owl attack on his home village on his quest to stop the owls and win back his tribe as well as play through an infinitely generated bonus level. You can read more about Momonga Pinball Adventures at the Paladin Studios website or pick it up on the app store.

Danimal Cannon and Zef team up for Parallel Processing, out now

Hot off the heels of his late-2011 solo-debut Roots, Danimal Cannon has teamed up with fellow chiptune artist Zef and released a joint-effort named Parallel Processing.

“Parallel Processing refers to not just the joining of two Gameboy processors together, but the combined efforts of different musical minds as well,” according to the album’s Bandcamp page. “Danimal Cannon and Zef combined their powers together buddy system style in order to create an album that neither one of them could have created on their own.”

Those who favor thumping Game Boy-composed chiptunes (or were simply a fan of Danimal’s and/or Zef’s previous albums) should be tripping over their own feet to get their hands on these tracks. The eight-track release is available on Bandcamp under the Ubiktune umbrella, both digitally (for $8) and as a physical release (for $10).

Deep Cave developer Pennybridge bringing two games to XBLIG

Pennybridge Indie Game Studio’s The Deep Cave is one of the highlights on Microsoft’s Xbox Live Indie Games channel. While the developers of good games sometimes go missing in action after a couple releases (RIP Parasitus developer Heart Attack Machine), Pennybridge still kicking and is hard at work on a pair of games.
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Upcoming XBLIG title Vintage Hero channels Mega Man

Veteran Xbox Live Indie Game developer Frog The Door has a new game in the works, and they’re channeling the spirit of Capcom’s forgotten son. Vintage Hero might not look like Mega Man graphically, but it does look like it plays like it.

Vintage Hero has been in development for quite some time. The first post we found on the developer’s website is dated September 2010. The project was originally called “Old School Hero”.

“While at first glance it may appear to be just a Mega Man clone, I’m not entirely sure that’s a bad thing,” the developer wrote. “The 8-bit Megaman series is one of my favorites and I’ve always wanted to take a shot at designing levels in that style. I’m hoping I can live up to the expectations fans of Megaman have for solid, challenging gameplay and they find it worthwhile to pick up while waiting for Megaman 11.”

While we never did get Mega Man 11, “Old School Hero” soldiered on through development and has since become Vintage Hero. The art-style changed along with the name, but the classic run-and-gun gameplay appears to be intact. Frog The Door expects the game out in 2013, but you can keep up with them Twitter in case a more specific update should appear, or on their official website.

Bad Caterpillar to infest XBLIG and iOS soon

Remember spending quarter after quarter in order to rid the world of hundred-legged insects in Atari’s Centipede? If so, you’re probably old, like us, so Fun Infused Games’ upcoming Bad Caterpillar probably appeals to you as well.

Fun Infused is updating the Centipede formula for a new generation. “The gameplay itself is faster and full of pixel explosions that fill the screen,” the developer told Extra Guy. “We’ve added a slew of weapons and power-ups to aid you in your caterpillar-killing quest.”

The studio has been working on this one for a while but it’s nearing release quickly. The Xbox Live Indie Games version should be available toward the end of January or beginning of February pending minor tweaks, while the iOS version is tentatively slated for a March release. It will, however, have more bells and whistles than the XBLIG version.

“The iOS version will also include full GameCenter support so that you can compete for high scores with a lot more people than were playing Centipede at your local arcade.”

It’s anticipated that both versions will cost $1 when they come out, though Fun Infused is considering a freemium version for the iOS port.