Mark of the Ninja review: how you do that ninjutsu that you do
I am not a fan of the stealth genre of games. Not to say that they games are not enjoyable or without exceptions but often the mechanics are largely unwieldy and don't lend well a playstyle that feels like I am actually sneaking around making a path or murdering people without notice. Fortunately Klei Entertainment have taken the task on their shoulders to change my mind with Mark of the Ninja.
They Bleed Pixels review: slices, screams, and triumph
I believe that most people enjoy feeling accomplished when they play through a game; whether it be simple achievements, completing the next boss, or retrieving a piece of sought after treasure. Spooky Squid's They Bleed Pixels treated me to an accomplishment in becoming a better player through smart level design that goes hand-in-hand...erm...claw-in-claw with it's brutal difficulty.
Dust: An Elysian Tail review: Swordplay Remix
To ignore Dust: An Elysium Tail would be to do yourself a disservice. While the gameplay formula is familiar, it's execution is among the best in the genre in every way.
Craftman review: The cheese stands alone
Firstly, don't repeat our mistake and buy this game. It's a scam, and not at all the game that's advertised. Do, however, enjoy our review of it. We play these games for your enjoyment more than ours, sometimes.
Dot Dash Episode 1 Review: blocks flying at your face
Drop Dead Interactive has created a somewhat unique game in Dot Dash Episode 1 that plays a bit like a twin stick shooter minus the shooting while having the heart of a puzzler. The only thing that keeps it from being a top notch game is a set of flaws in the execution.
Hundreds, if not thousands of games come out every year, though not every one is created equally. That’s why lists like our Top 5 Favorite Games of 2012 are compiled, or like the list that’s starting with the words you’re reading right now!
We’ve been keeping a pretty close eye on what’s coming down the road, and while we can’t know every game that’s on its way, we can get excited about those we do know about. That being said, here are today’s picks: Numbers 4 and 5 are kicking off this list in style. Read the rest of this entry »
We previewed the delightful adventure game featuring a broom wielding protagonist traversing a variety of strange dream worlds, Anodynethis past September leaving at a planned Fall 2012 release date. But despite slipping past that they didn’t want to keep you waiting according to their twitter feed Anodyne is coming at you February 4th for PC, Mac, and Linux available on the official website for the game still available for pre-order at the reduced price of $7(down from $10).
All of 2012 went by somewhat sadly without the release of Owlboy, especially given its placement on our Top 5 Upcoming Games for 2012 list. The good news, however, is that it’s now a hotly anticipated game for 2013.
D-Pad Studio has released a new video showcasing the soundtrack and the game’s detailed environments as they close in on the final steps of development.
“We’re closing in on Spring at dangerous speeds, and we’ve started setting our final goals for development of Owlboy,” D-Pad wrote on their website. “We will release more footage from the game soon, and we hope to also be able to create some sort of comparison video, where we’ll try to explain all the polish that Owlboy has gone through since the demo was released in 2011. We hope you’ll be as excited as we are.”
The demo has been removed from D-Pad’s site because it’s “outdated” when compared to the new, polished build, but you can still pick it up on Fileplanet if you’re so inclined.
Why does it seem like every first-person game has to be a shooter? Though several developers have ventured out of the “S” when compared to the usual build of an “FPS” — see Portal, Mirror’s Edge — few games have really pushed the envelope in terms of how far from ‘shooter’ they’re willing to go. Antichamber could be the next big example of that phenomenon.
The stark, solid colored environments may look simple, but they hide a meticulously crafted and brain-frying underbelly. Referring to the game as a First Person Puzzler doesn’t do the preview build we played at PAX Prime 2012 justice. It’s a psychological adventure — a mind-warping experience that sucks you in like few games can because it was built with how people think in mind.
“Creating a game about how people think proved to be extremely difficult,” developer Alexander Bruce told Polygon. “I think about the world in a certain way, so I would build the game assuming that others would think like that too, but every time I showed the game off at conventions I’d realize how wrong many of my assumptions were. Then I’d have to go back and remodel parts of the game based on how people actually interacted with it.”
Antichamber will release on Steam for PC on January 31, though no price has yet been revealed.
Differentcloth’s Derrick the Deathfin was criminally ignored when it released on the Playstation Network back in October of 2012. We’re just as guilty as the rest of the gaming world with our lack of attention. It’s a shame, too, as we’ve since bought the game and found it to be quite enjoyable. That said, the game is getting a second chance in the form of a release on PC and Mac.
How does an independent studio like Hitbox Team follow up on the success of one of 2012′s best 2D platformers? Why, by making a first-person shooter of course!
The new game is titled Spire, and while it is an FPS you’ll find it’s got more in common with Mirror’s Edge than Call of Duty.
“We want Spire to exude a sense of exploration and mystery,” Hitbox wrote on their official blog, “but also promote flashy and skillful play. In our discussions about game design, we tend to agree that the ‘best’ way to play a game should look and feel cool.” Read the rest of this entry »
Do you remember the genre mashing pinball action adventure game Momonga Pinball Adventure we revealed last February? If your interest was as piqued in the stylish looking adventure and have hopes that it can stand out similarly to fun pinball/adventure games like Kirby’s Pinball Land or Sonic Adventure then we have some good news for you, the release date snuck up on us and drops tomorrow the 17th on iOS!
For a mere $0.99 you will be able to bounce, fly, and enjoy nine levels of story mode following the hero Momo barely escaping an owl attack on his home village on his quest to stop the owls and win back his tribe as well as play through an infinitely generated bonus level. You can read more about Momonga Pinball Adventures at the Paladin Studios website or pick it up on the app store.
Hot off the heels of his late-2011 solo-debut Roots, Danimal Cannon has teamed up with fellow chiptune artist Zef and released a joint-effort named Parallel Processing.
“Parallel Processing refers to not just the joining of two Gameboy processors together, but the combined efforts of different musical minds as well,” according to the album’s Bandcamp page. “Danimal Cannon and Zef combined their powers together buddy system style in order to create an album that neither one of them could have created on their own.”
Those who favor thumping Game Boy-composed chiptunes (or were simply a fan of Danimal’s and/or Zef’s previous albums) should be tripping over their own feet to get their hands on these tracks. The eight-track release is available on Bandcamp under the Ubiktune umbrella, both digitally (for $8) and as a physical release (for $10).
Pennybridge Indie Game Studio’s The Deep Cave is one of the highlights on Microsoft’s Xbox Live Indie Games channel. While the developers of good games sometimes go missing in action after a couple releases (RIP Parasitus developer Heart Attack Machine), Pennybridge still kicking and is hard at work on a pair of games. Read the rest of this entry »