Why does it seem like every first-person game has to be a shooter? Though several developers have ventured out of the “S” when compared to the usual build of an “FPS” — see Portal, Mirror’s Edge — few games have really pushed the envelope in terms of how far from ‘shooter’ they’re willing to go. Antichamber could be the next big example of that phenomenon.
The stark, solid colored environments may look simple, but they hide a meticulously crafted and brain-frying underbelly. Referring to the game as a First Person Puzzler doesn’t do the preview build we played at PAX Prime 2012 justice. It’s a psychological adventure — a mind-warping experience that sucks you in like few games can because it was built with how people think in mind.
“Creating a game about how people think proved to be extremely difficult,” developer Alexander Bruce told Polygon. “I think about the world in a certain way, so I would build the game assuming that others would think like that too, but every time I showed the game off at conventions I’d realize how wrong many of my assumptions were. Then I’d have to go back and remodel parts of the game based on how people actually interacted with it.”
Antichamber will release on Steam for PC on January 31, though no price has yet been revealed.