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Reminder: tomorrow the last day to get your Jirachi on

jirachiIt’s been quite a while since we’ve talked about our Pokemans on this site, which is odd considering that’s literally all I did while on paternity leave for two months.

If you’ve got a copy of Diamond, Pearl or Platinum and live in the US, until tomorrow you can mosey up into a Gamestop* and pick up a Jirachi via Wifi Mystery Gift. It’s a Wishmaker, aka the same one you can get out of the bonus disc that came with Colosseum, but this version also has Draco Meteor.

The Jirachi unlocks the Night Sky’s Edge Pokewalker course in HeartGold/SoulSilver (out on Sunday in the US), and if I’m not mistaken you should also still be able to get the shiny Pichu being given away via wireless (aka, from the comfort of your own home).

* If you’re like two of this site’s editors, you can also bring your two copies of the game and park outside the store so you don’t actually have to go in

Bloodstream Raiders

bsrlogoGenre: Shooter
Developer: Assyria Game Studio
Players: 1
Retail Price: $3
Availability: iPhone

D


Bloodstream Raiders was an interesting experience for me. It was the game I took into the hospital with me while my wife was busy not being in labor like she was supposed to be. Instead of playing it, though, I wound up reading most of the time. Eventually I realized my reluctance to play the game was sort of a review in itself, because the game just isn’t very fun.

bsraidersThe premise is that you’re defending a person’s blood from infection, and takes the form of a sort of dual joystick shooter meets sidescrolling spaceship game (like Aegis Wing on XBLA and countless games before it). Enemies float from right to left, and if you don’t kill them it raises the body’s temperature; get too high and you lose. You can pick up bits that raise two different meters, one destroying all the enemies onscreen and the other lowering your temperature. Each level is a part of the body (stomach, liver, etc) that is cleansed at the end.

I appreciate the presentation, beginning with the ’start game’ button being a box to take your ‘thumbprint’ and carrying on through the level schematic. Once I got down to playing, though, the game was just ‘oh I missed that one, and another; you know, I don’t really care.’ I had some trouble with keeping my thumbs in the ‘joystick’ circles, at least at first, but that may be due to my unfamiliarity with the genre on the iPhone (whether or not the genre deserves to be on the platform at all is another article).

There’s nothing overtly bad about Bloodstream Raiders; there just wasn’t anything particularly good about it either. The app store is flush with games, including games that are mechanically nearly identical to this one, and so I think this needs to be classified as some of the chaff amongst the wheat.

Rock Band Network wants to kick some ass

Well I am too

Well I am too

The long awaited Rock Band Network launched today, bringing with it more than 100 songs. I personally only care about one – Stroke 9’s Kick Some Ass, from the end of Jay & Silent Bob Strike Back — but I can certainly appreciate fans of Flogging Molly and The Main Drag being excited about songs being included.

We at Extra Guy are contractually obligated — to ourselves — to bitch every time Rock Band tracks are released and do not contain selections from Coheed & Cambria, but I’m excited about the possibilities here. Protomen: I am looking at you.

Here’s the list:

3 Inches of Blood – Battles and Brotherhood
Alias Unknown – Top Back
Amberian Dawn – He Sleeps in a Grove
Amberian Dawn – River of Tuoni
Andrew Buch – Trippolette
Audio Fiction – Race The Hourglass
Bif Naked – Sick
Blackmarket – Tongue Twister Typo
Bojibian – Still There
C&O – We Are the Best
Chaunce DeLeon and The Fountain of Choof – Tadpole Search and Rescue
Children of Nova – The Complexity of Light
Color Theory – If Not Now When
Dear and the Headlights – Talk About
Despised Icon – Day of Mourning
DnA’s Evolution – The Heist
Error 404 feat. CJ Watson – If Trucks Drank Beer
Fake Shark-Real Zombie! – Angel Lust
Fake Shark-Real Zombie! – Horses in Heaven
Fake Shark-Real Zombie! – Running for the Razors
Fake Shark-Real Zombie! – Sestri Levante
Five Finger Death Punch – Burn it Down
Flogging Molly – Drunken Lullabies (Live)
Flogging Molly – Requiem for a Dying Song
Foreword – Watch It All Go Down
Free Spirit – Far Away from Heaven
Full-Source – End Quote
Full-Source – It’s Not You, It’s Everyone
Full-Source – Red Sky At Morn
Furly – Icarus’ Song
Gandhi – Arigato
Giant Target – In Memories
Giant Target – Signs
Glass Hammer – Hyperbole
Glass Hammer – Sleep On
Heaven Ablaze – Parhelia
In This Moment – Mechanical Love
James William Roy – Paper Valentines
Jonathan Coulton – Creepy Doll
Jonathan Coulton – Ikea
Jonathan Coulton – The Future Soon
KMFDM – A Drug Against War
KMFDM – Juke Joint Jezebel
Kristin Hersh – Fortune
Kristin Hersh – Mississippi Kite
Lacuna Coil – Survive
Lead the Dead – Rip’er
Longwave – No Direction
Marillion – Whatever Is Wrong With You
Matter in the Medium – Persistence of Vision
MC Frontalot – Goth Girls
Nick Gallant – Inside Out
Nick Gallant – Turn Yourself Around
Of Last Resort – Fade Away
of Montreal – Heimdalsgate Like a Promethean Curse
Pink Flag – Nancy Drew
Ron Wasserman – Fight Back
Rose of Jericho – Buried Cold
Scratching The Itch – Lemon Juice
Scratching The Itch – The Buddy Disease
Scratching The Itch – You’re My Everything
Senses Fail – Lady in a Blue Dress
Skeletonwitch – Crushed Beyond Dust
Skindred – Stand for Something
Speck – Grumpytown
Speck – VP of Booty Reports
Stars of Boulevard – Limousine
Stephanie Hatfield and Hot Mess – Can I Stay
Steve and Lindley Band – Backyard Buildyard
Steve Vai – For the Love of God (Live)
Steve Vai – Get the Hell Out of Here
Steve Vai – The Attitude Song
Stroke 9 – Kick Some Ass ‘09
Stroke 9 – Little Black Backpack ‘09
Suicide Silence – Disengage
Surprise Me Mr. Davis – Sissyfuss
The Cold Goodnight – Give
The Dirty Love Band – Moonboy
The Everybody – You Got That
The Fisticuffs – Liverpool Judies
The Hold Steady – Sequestered in Memphis
The Humans – It’s Good
The Kimberly Trip – California
The Main Drag – Cease and Desist
The Main Drag – Don’t Let Me Down (Slowly)
The Main Drag – Dove Nets
The Main Drag – Homosuperior
The Main Drag – How We’d Look On Paper
The Main Drag – Love During Wartime
The Main Drag – Megatron
The Main Drag – Talk Them Down
The Main Drag – Teeth, Face, Outerspace
The Main Drag – Tricky Girl
The Main Drag – What’s Your Favorite Dinosaur?
The Shins – Australia
The Slip – Children of December
The Slip – Even Rats
Ultra Saturday – Not My Fault
Ultra Saturday – Superhero!
WaveGroup Feat. Becca Neun – Liquid Smog (StompBox Remix)
Wounded Soul – Rx
You Shriek – Lilith in Libra
You Shriek – No Heroes
Zack Wilson – Another California Song
Zack Wilson – Ox

On pistols and perks

I’m here because of Halo 2.

Well, technically, Halo: Combat Evolved if you want to go back far enough, and that because of our editor Anthony (or further back to my parents meeting in archery class). But all of this — this website, my online presence, hundreds upon hundreds of dollars in gaming paraphernalia — is because of Halo 2’s multiplayer. Though it started with local LANs, what caused the game that kept my attention more than any other had or, likely, ever will, to have such a hold on me was its lobby system.

Say what you will, but this was THE way to play online

Say what you will, but this was THE way to play online

The lobby was, frankly, revolutionary. You could connect with a group of friends and play a variety of games as long as you’d like with a cohesive experience. To this day, games either have a Halo 2-esque lobby or they have a poor online component. It’s just a damn fact. Microsoft even instituted the party system into its core UI, just so when games drop the ball you can still have a decent time of things.

Say what you will about Halo in any incarnation, but for a long while it was the first person shooter. It redefined the genre, proving that it was possible to have a decent FPS game on a console and also providing the game that launched a thousand lookalikes. The thing is, games that had a lobby system and two weapons and so on weren’t necessarily bad. Halo (the franchise; not just the first game) included some mechanics that were, plain and simple, amazing. Other games weren’t derivative for using them any more than a chef would be for… you know what, I tried, but I’m gonna have to go for beer here and reference the barrel aging trend, and the hop bombs before them. Sorry, but I write what I know.

The point is that a game not including Halo-style multiplayer just because they didn’t want to copy Bungie would be silly. But then, no one can stay on top forever. Call of Duty 4: Modern Warfare was released shortly after Halo 3, and even among my very Halo-centric friend circle it took center stage. There was nothing wrong with Halo 3, but it was just… more Halo. Modern Warfare had classes! And perks! Your level was more than something assholes tried to lower so that they could smack around noobs. Suddenly every gamer was copying Infinity Ward’s baby instead of Bungie’s bundle of joy. Showing that the sun had finally set on the British empire, Halo: Reach is going to include something very close to a perks system.

teh futurez

teh futurez

So now everything is class based, and generally with perks. How much longer can Call of Duty — or Modern Warfare, whatever — stay on top? Well, with the still-breaking news of the departure of the two founders of the company, paired with the fact that there have been two Modern Warfares, I’d say that the shark has a pretty good ramp before it.

What’s next, then? You should know by now that I’m just an observer here — keen or insipid, depending on your opinion — and don’t actually know what I’m talking about. I’m not an insider, just a dude what plays video games. First Person Shooters have their classes and perks, and have stolen Horde mode from the 3rd person Gears of War, but someday soon — not today, not tomorrow, and probably not in the next year or even two — a new star will rise.

And until then, honestly, I’m just going to keep playing MW2.

Telltale no longer Hodgman exclusive

Now OS agnostic

Now OS agnostic

Until recently, if you were into Telltale’s offerings but rocked it out Mac style, your only recourse was to play Bone or use Boot Camp (which is, admittedly, how I got through the first half of Sam and Max Season One). But no more! On a rather militant-looking page, they’ve announced that henceforth, they’re an OS agnostic game developer and will be releasing every game for Windows and Mac simultaneously (I assume their message to Linux users is ‘take a shower, hippie’).

Tales of Monkey Island (one of my top 5 games of 2009) is the first series to get this treatment, and the next is up to the people: there’s currently a poll running, with the top series gettin’ its .dmg on. Voting is open until 2/21, so you still have time.

Perhaps most interestingly, from now on if you buy a game (or an episode) from them, you’ll have access to both the PC and the Mac versions, which in my opinion shows once again that Telltale most definitely Gets It when it comes to digital distribution.

Tales of Monkey Island Chapter 5: Rise of the Pirate God

mi105_boatmanGenre : Adventure
Developer: Telltale Games
Players: 1
Retail Price: $9, or $35 (as part of Tales of Monkey Island)
Availability: PC, WiiWare

B+


Rise of the Pirate God starts in the uncomfortable position of having its protagonist be, uh, dead. It was pretty easy to guess where the episode would go: you need to get un-dead so that you could rescue your wife from the once-again-evil LeChuck. That’s a pretty accurate synopsis of the start of the game, though it leaves out a few plot related bits of interest.

I was wondering how they would handle Guybrush’s death: it was a pretty shocking end to Chapter 4, even though the title was ‘The Trial and Execution of Guybrush Threepwood‘ (after all, how much besieging was there in The Siege of Spinner Cay?). On the one hand, having a semi-serious take on the ‘oh crap my wife is fighting my arch nemesis, who just killed me’ situation would be good, but on the other… this is Monkey Island, man. I don’t think that serious would really fit in well. The very start of the episode is a short recap of the previous events and then you’re back in it, working to free yourself from The Crossroads, and so overall I think it was done well.

While last episode had longer puzzles, Rise of the Pirate God’s are shorter but in greater abundance. This meant that I was always accomplishing something, and not having too hard a time of it, leaving room for more things to happen. Also, in many cases, what seems to be a straightforward task like ‘find your physical body and reinhabit it’ has a few more steps that crop up as you go. There’s also a variation on insult swordfighting, which is good if you like telling people they fight like a cow (and if you don’t, what’s wrong with you?)

Ghostly Guybrush looks nifty, with see-through ribs

Ghostly Guybrush looks nifty, with see-through ribs

It’s hard to discuss a game as plot-heavy as Episode 5 without divulging things that would detract from your enjoyment were they spoiled, but speaking broadly I enjoyed the story as it unfolded but could have guessed most of the story with no problem. Anemone the Vaycaylian is back (and has, evidently, been shacking up with the cartophilic Winslow), as are a few other characters, but by this point I’ve gotten a little sick of the prefabricated character design: I couldn’t tell if I was supposed to have met a person before, or in which chapter they had been in, because quite a few people fell into the category of ’stubby fat guy’ or ‘tall, elongated face guy.’ That’s not to say everyone is like this, or that there aren’t any new characters, but with each episode it’s become more apparent.

The ending puzzle is a time sensitive loop, with the showdown with LeChuck you’re expecting taking the form of Guybrush getting the tar beaten out of him until you can figure out what to do, when and in what sequence to do it. It was annoying at first, since I’d be trying to figure out what to do when LeChuck would come make up my mind for me and decide that what I wanted was to be punched across the ship. In the end I think it was maybe a bit long but on the whole a good experience, though the ending was a little anticlimatic (and if anyone thinks things will be staying as they are in a hypothetical season two you’re either naive or an idiot).

Now that Tales of Monkey Island season one has wrapped up, I can say: damn. That was fun. Telltale’s maturing and becoming masters of what they do, and this is by far the best series of theirs I’ve played so far. The title of this episode gave me some expectations that weren’t quite met, Pirate God-wise, and it wasn’t perfect, but ‘not perfect’ does not preclude ‘enjoyable’ and I hope that, after the next Sam and Max season, Guybrush gets more time in the spotlight.

Rise of the Pirate God screens, catch-up video

When I finished Tales of Monkey Island Chapter 4, I immediately thought ‘Oh. Crap. I want to see what happens next.’ I won’t get that until next Tuesday, but until then Telltale’s provided us with three screenshots and a ’story so far’ video if you’ve fallen behind and aren’t quite as excited as you should be.

Red Dead Redemption: My Name is John Marston

Not… not my name. His name. The guy from Red De- you know what, have a trailer:

If that tickles your fancy, the ‘open world western adventure’ (which gets points for originality if nothing else) has been given a release date of April 27.

Holy crap, what? Extra Guy?

That’s right, ladies and gents. After a year and a half of rocking the Gaming Shenanigans name, we’ve decided to move to the decidedly more tongue-friendly Extra Guy.

What does this mean? Nothing, really. All of the old GS links will redirect to their new, shiny, Extra counterparts. The Shenanicast, currently on hiatus, will return in 2010 as Gaming Shenanigans (keeping the faith) and be extra awesome.

See? Now we can add ‘extra’ to anything we want and it fits. This is gonna be the Pax Romana for puns.

Modern Warfare 2

1112856-modern_warfare_2_coverGenre: FPS
Developer: Infinity Ward
Publisher: Activision
Players: 1-18
Retail Price: $60
Availability: PC, Xbox 360, PC

A


The problem that a game like Modern Warfare 2 has is that it’s the sequel to Call of Duty 4, a game so insanely popular that it never actually stopped being played (and is still more popular on Xbox Live than anything but its own sequel). As such, there are some things that make it a Modern Warfare game, and Infinity Ward can’t change them lest the game bear little resemblance to its predecessor. Despite this, it has to innovate or else the verdict could be ’save your money and keep playing the original.’ Beyond the pool of money they no doubt have in their office to swim around in, Scrooge McDuck style, I don’t envy Infinity Ward.

I think they took their overwhelming popularity a little too much for granted at times during the campaign, though. As it starts you’re given short clips of the events that occurred during the first game, but these are really meant to evoke the memories you had while playing it — oh man, the end part with the pistol! etc — than to fill in a newcomer, because there’s no context or explanation for any of it. I vaguely remember what happened, but not enough to actually understand most of the motivations in the game. Many of the characters have returned, though, so if you were a fan then you’ll get some service now.

By now, you’ve probably heard of That Part, so I’ll avoid discussing it now. It’s obvious in many places that a list was made of things about CoD4 with a corresponding column next to it for how to one-up that in MW2. This was particularly evident at the end of the game, and shouldn’t be taken as a bad thing, necessarily, but the campaign is very consciously full of ‘holy crap’ moments. Some of the time I think that really works: finally, a high profile game brings the destruction of war to our soil. Other times, though, it felt a little forced. The gameplay was always fun, though, and there were more than enough memorable scenes (with one of my favorite being sneaking through an airfield with a sniper rifle, towards the end of the game).

Vroom vroom!

Vroom vroom!

The ending left me confused and annoyed, however. I won’t get into details, but I simply don’t understand the motivations behind the big twist, unless the villain is using a tired stereotype that I simply refuse to believe is the case. I was properly shocked by the reveal, but the explanation for why never came. That or I’m dumb, which is also a distinct possibility.

Okay, okay, the story, whatever. Multiplayer is where it’s at, you say. Special Ops is a new cooperative mode that gives mini-missions, loosely related to events in the campaign, for you to complete with a friend. I say ‘with a friend’ here very deliberately, because there’s no matchmaking: you can go through it solo, locally or with someone on your friend list. Most of my friends press X to reload, not square, so I was wishing for matchmaking quite frequently. The mode is a nice break from traditional multiplayer with a very arcade-like setup, so assuming you’re more extroverted than I am you should have a good time with the missions.

I hadn’t played too much CoD4 multiplayer, so I was familiar with the principles but not intimately so. The basics are still there: unlockable weapons, kill streaks, customizable classes and so on. Improvements have been made all around, though, with the most notable to me being the death streak. Modern Warfare matches are very laden with positive reinforcement: the rich get richer and the poor get poorer, thanks to benefits like attack helicopters and predator missiles. Death streaks change that a bit, helping out someone getting owned in a match with a little pick-me-up. The small bit of extra health I chose when I died three times in a row without a kill really only served to remind me how much I was sucking now that the people who weren’t high had woken up and logged in. (A small aside: what the hell is with the marijuana-focused Title options?)

I love the heartbeat sensor

I love the heartbeat sensor

Generally speaking, you upgrade what you use: I stuck with the FAMAS for the most part, and by switching out the attachments I unlocked I was able to get a steady stream of challenges completed and new stuff to play with. It’s a way to let you choose what you want to focus on while still rewarding trying new things: once I realized I could unlock the FAMAS shotgun by getting 20 kills with the grenade launcher attachment I began, with varying degrees of success, to try to clear out corners before I walked around them. Kill streaks can be unlocked however you’d like, but you can only choose three to bring into a match, so as awesome as the 25 kill Tactical Nuke would have been, I acknowledged my limitations and capped myself at the 7 kill Harrier Strike.

You’ll have to excuse the abundance of references to Call of Duty 4, but with a game like this it’s inevitable. Luckily, I think that in this case Infinity Ward hit the nail on the head, providing more of what worked with a dollop of improvements on top. I’ve seen complaints that the game isn’t competitive enough — ‘Modern Casual 2′ omg lol that’s clever dued — but I’m not the guy to comment on that, being a nighttime player looking to have a good time rather than a hyperserious competitor. Both are fine ways to play the game, and I guess time will tell if the multiplayer is good enough, but I say say with conviction that I, at least, had a good time.