Here we are on the release date for Extra Guy’s first game, Shutshimi. I’m pretty proud of what we’ve accomplished as a team. Working with my partners at Neon Deity Games has been an absolute pleasure, and truth be told, there wasn’t much negative to look back on.
The journey of the muscle-bound fish with a shotgun started back in August, during a little game jam called Ludum Dare. The final version is considerably more fleshed out than that three-day version. But what we accomplished 9in what was actually less than the allotted amount of time for the competition) was well-received in voting, partially because we stuck to a pretty narrow focus and tried to make that the best we could. And it laid a solid foundation for what was to come.
I think my favorite part of development was the unfettered creativity such a wildly strange concept allowed for. Surfing butts, underwater pelicans, a fish wearing hats… it all adds to the fun of the end product, and we didn’t have to stop and say “Hey wait, maybe that’s a little too crazy”. There was no compromising the vision. There was no holding back. I can say confidently that the game is what we wanted to make.
I’m looking forward to seeing how it’s received. I’m not too worried about sales — we priced it at a dollar so obviously weren’t worried about making money — I just hope people have fun playing it. The most important part is our game brings some enjoyment to someone out there. Anyway, those are my first thoughts on the game. Remember, if you want to try it for yourself there’s a demo on XBLIG and our official website as well.