About Author: Anthony

I like indie games downloadin' chiptunes playin' and an ice-cold Arnie Palmer in my hand.

Twitter: Hangongetready

Posts by Anthony

My first thoughts on the completed development of Shutshimi

Here we are on the release date for Extra Guy’s first game, Shutshimi. I’m pretty proud of what we’ve accomplished as a team. Working with my partners at Neon Deity Games has been an absolute pleasure, and truth be told, there wasn’t much negative to look back on.

The journey of the muscle-bound fish with a shotgun started back in August, during a little game jam called Ludum Dare. The final version is considerably more fleshed out than that three-day version. But what we accomplished 9in what was actually less than the allotted amount of time for the competition) was well-received in voting, partially because we stuck to a pretty narrow focus and tried to make that the best we could. And it laid a solid foundation for what was to come.

I think my favorite part of development was the unfettered creativity such a wildly strange concept allowed for. Surfing butts, underwater pelicans, a fish wearing hats… it all adds to the fun of the end product, and we didn’t have to stop and say “Hey wait, maybe that’s a little too crazy”. There was no compromising the vision. There was no holding back. I can say confidently that the game is what we wanted to make.

I’m looking forward to seeing how it’s received. I’m not too worried about sales — we priced it at a dollar so obviously weren’t worried about making money — I just hope people have fun playing it. The most important part is our game brings some enjoyment to someone out there. Anyway, those are my first thoughts on the game. Remember, if you want to try it for yourself there’s a demo on XBLIG and our official website as well.

Extra Guy is now developing video games

Hey guys, it’s been a minute. We kind of developed a game in the time I was gone!

We formed up a team called Neon Deity, got serious about it, put the official corporation stamp on ol’ Extra Guy here and we’re in the game making business now. Our first project is Shutshimi, and it’s coming to Windows, Linux and XBLIG right away, with a Mac version to follow. And it’s only going to cost one dollar. One measly dollar.

This means interesting things for Extra Guy. First off, we’ll mostly be working on video games for the foreseeable future, so don’t expect much in the way of news posts or reviews. We may post things that interest us from time to time, but we’re moving out of that side of the industry here. Anthony is over at IndieGames.com and Wayne is over at Armless Octopus so you can still get your fix there.

Secondly, we’re working on another type of product that we’ll reveal in the future. We’ve been working on it for some time, but we just want to make sure we get all the details right before we unveil and unleash upon the world.

Anyway, I’ll follow up with a post tomorrow specifically about Shutshimi. Thanks for checking us out all these years, and we hope you’ll follow us through this new chapter we’re starting.

GIVEAWAY: In honor of Extra Guy hitting 4000 tweets!

Guess what, Internet? Our Twitter account has reached 4000 posts! We’re pretty excited. So we’re going to hold a giveaway!

This giveaway is going to be a gigantic swag bag from PAX East 2013. If we can collect it while in attendance this weekend then it will be included in the package. We don’t know what will be in it yet, but we have appointments set up with a ton of developers. We’re sure it will be full of good stuff, and when we get new items to include we’ll update with pictures via our Twitter feed.

It’s pretty easy to win. All you have to do is follow us @extraguy and tweet at us with the hashtag #EG4000Tweets at the end. Want an example?

4000 is a ton of tweets! @extraguy #EG4000

We’ll pull the winner via random drawing on Wednesday, March 27, who we’ll contact by direct message on Twitter. Don’t be shy — join us in celebration!

‘I’ll 8 your bit for a thousand dollars’ – Lebowski chiptunes, anyone?

It’s no secret that here at Extra Guy, we love the chiptunes. It’s not as well known, however, that we also love the 1998 cinematic classic ‘The Big Lebowski’. So consider us pleasantly surprised by the recently-revealed existence of Chipocrite’s 8-bit Lebowski — a reimagining of the soundtrack found in the seminal Coen Brothers film.

“Entirely arranged for one Game Boy running LSDJ, ’8-Bit Lebowski’ is dedicated to all the Achievers out there who have faith that the bums DON’T always lose,” reads the album’s Bandcamp page. “Please, enjoy it, down through the generations, westward the wagons, across the sands of time until we — aw, look at me, I’m rambling again. I hope you abide.”

Expect to hear your favorite songs from the movie, such as “Tumbling Tumbleweeds” by Sons of the Pioneers, “Hotel California” by The Gipsy Kings and “Just Dropped In (To See What Condition My Condition Was In)” by Kenny Rogers & The First Edition. An exchange of five dollars gets you a copy of the six-track album, though Chipocrite would probably appreciate real money and not a satchel filled with dirty laundry when it comes time to pay.

Escape Goat 2 in development cell but can’t be held for long

There’s little room for debate that MagicalTimeBean is among the top developers to have graced Microsoft’s Xbox Live Indie Games platform with their work on the Soulcaster games, but Escape Goat took things to a whole new level. We don’t love it just because the abbreviation of the game’s title and our website’s name match. The game’s puzzles were intelligently designed — they were challenging enough that the solution required work to reach and the player always felt smart once they figured it out. Lucky for us then that the developer has revealed a sequel is coming.
Read the rest of this entry »

Moonshot Games returns to PAX East, new game revealed

It’s been nearly two years since Moonshot Games last made contact with the outside world. It was rumored by some that they disbanded as a studio, while others would have had you believe they lived up to their name and relocated to the lunar surface. Neither of those are true as it turns out. They’re still around, and they’ve announced a new game.

Third Eye Crime is Moonshot’s newly announced project. It’s a ‘game noir’ stealth/puzzle game for the iPad with a telepathic main character that has a penchant for stealing art. It’s described at great length in the developer’s announcement post.

Master art thief Rothko has a unique gift: the ability to read minds. With this talent he can infiltrate any location, make off with any prize. But he has attracted the attention of a shadowy master criminal known only as “Caravaggio,” and he is about to be pulled into a city-wide conspiracy. But who is behind it all? And who is playing whom?

Third Eye Crime is Moonshot’s unique take on the stealth/puzzle genre. Use Rothko’s telepathic abilities to sneak your way through 8 chapters of crafty, heisty fun. Outplay and outwit clever AI that are hell-bent on keeping their stuff!

Featuring gorgeous noir-inspired graphic novel interstitials and an original soulful jazz soundtrack, Third Eye Crime is a fiendishly clever stealth puzzle game with a serious noir twist.

The game will be on the showfloor at PAX East 2013 in Boston this March. We’ll be sure to jump on the demo build and let you know what we think about it. Third Eye Crime is set to release in the Spring.

Best selling XBLIG games of 2012 revealed

Microsoft’s Major Nelson has revealed the top 20 selling Xbox Live Indie games on his blog, and we’re unsurprised to find that almost half of the list is made up of crafting titles. If we’ve learned anything here at Extra Guy, it’s that XBLIG gamers love crafting games.

We’re sad that standouts like Bleed and Gateways didn’t make it on, but it’s hard to make room for them when quality games like Don’t Die Dateless Dummy are present. But we digress. Check out the full list after the jump.
Read the rest of this entry »

New Owlboy video shows off OST and environments

All of 2012 went by somewhat sadly without the release of Owlboy, especially given its placement on our Top 5 Upcoming Games for 2012 list. The good news, however, is that it’s now a hotly anticipated game for 2013.

D-Pad Studio has released a new video showcasing the soundtrack and the game’s detailed environments as they close in on the final steps of development.

“We’re closing in on Spring at dangerous speeds, and we’ve started setting our final goals for development of Owlboy,” D-Pad wrote on their website. “We will release more footage from the game soon, and we hope to also be able to create some sort of comparison video, where we’ll try to explain all the polish that Owlboy has gone through since the demo was released in 2011. We hope you’ll be as excited as we are.”

The demo has been removed from D-Pad’s site because it’s “outdated” when compared to the new, polished build, but you can still pick it up on Fileplanet if you’re so inclined.

Antichamber coming at the end of January

Why does it seem like every first-person game has to be a shooter? Though several developers have ventured out of the “S” when compared to the usual build of an “FPS” — see Portal, Mirror’s Edge — few games have really pushed the envelope in terms of how far from ‘shooter’ they’re willing to go. Antichamber could be the next big example of that phenomenon.

The stark, solid colored environments may look simple, but they hide a meticulously crafted and brain-frying underbelly. Referring to the game as a First Person Puzzler doesn’t do the preview build we played at PAX Prime 2012 justice. It’s a psychological adventure — a mind-warping experience that sucks you in like few games can because it was built with how people think in mind.

“Creating a game about how people think proved to be extremely difficult,” developer Alexander Bruce told Polygon. “I think about the world in a certain way, so I would build the game assuming that others would think like that too, but every time I showed the game off at conventions I’d realize how wrong many of my assumptions were. Then I’d have to go back and remodel parts of the game based on how people actually interacted with it.”

Antichamber will release on Steam for PC on January 31, though no price has yet been revealed.

Source: Polygon

Derrick the Deathfin washes up on PC and Mac shores

Differentcloth’s Derrick the Deathfin was criminally ignored when it released on the Playstation Network back in October of 2012. We’re just as guilty as the rest of the gaming world with our lack of attention. It’s a shame, too, as we’ve since bought the game and found it to be quite enjoyable. That said, the game is getting a second chance in the form of a release on PC and Mac.

The unique, papercraft graphics and easy-to-pickup swim-and-collect gameplay are the game’s strongest features. Check out some videos if you’re on the fence about this one to see if it’s for you. The game is available right now for a price of $7.99.