Tales of Monkey Island Archive

Telltale crossing the streams. Er, platforms.

Deals, deals, deals!

(No no no, Dan, Ghostbusters isn’t one of the movie properties Telltale is currently working with)

Hot on the above linked news about Back to the Future and Jurassic Park, Telltale’s announced that some of their existing games will be heading to new territory.

Episode 2 of Wallace and Gromit’s Grand Adventures, The Last Resort, is going to be heading to the iPad ‘in the near future’ (joining Sam and Max 301: The Penal Zone). It was my favorite episode (with a score of A) of the series, and so while not the first episode I do think it was the best choice to get the Apple treatment.

Next up is news that Tales of Monkey Island is going to be coming to the Playstation Network. As of Tuesday 6/15 it will be available for $20 (translating to $4 an episode). ‘What’s that!?’ you say, outraged. ‘It’s $35 on Mac and PC!’ Well, from now until the end of the month you can also buy it for the same price via Telltale’s store. I loved the series (giving the episodes A, A, B, B+, B+), and $20 is a great price.

And finally, if you already own all of these and want new material, episode three of the current Sam and Max season, They Stole Max’s Brain!, will be released on 6/22. And, of course, if you’re a Playstation user then don’t forget about the $25 deal on the entire season currently going on.

Top 5 Favorite Games of 2009 – Number 2

We’re almost there with only two entries left in our week long countdown to the best of the year. Take a look at our second to last entry below.
Top 5 Number 5
Top 5 Number 4
Top 5 Number 3

Dan
Tales of Monkey Island
monkeyislandt5coverI thought that I enjoyed Telltale’s games. They were funny, right? Then I played Tales of Monkey Island and suddenly my life to that point seemed meaningless. Here was an episodic adventure series with humor, story, adventure and a colorful cast of characters that set the bar for all future games pretty goddamn high. I hadn’t been familiar with Guybrush Threepwood before I started the series, but I’m now hoping I have time to go back and replay all of the older Monkey Island games to fully get my LeChuck on. I do hope that Tales gets a second season, and luckily it seems that Telltale shares my desires.

Anthony
Bit.Trip BEAT/CORE
bittript5coverIt’s easy to dismiss the Bit.Trip series as a cash-in on the currently posh retro-style at first glance, but its genius is undeniable once you actually get in on the act. The simple controls and primative graphics cleverly hide a devious and challenging set of rhythm-action patterns. It helps that the controls are polished to perfection and the chiptune soundtrack is sublime. BEAT and CORE are seperate titles, but they’re so closely related that lumping them together only made sense, and both should be on your must-play list.

Dave
New Super Mario Bros Wii
supermariot5coverThis was probably the game I was most excited to play this year and it lived up to the hype in just about every way. What’s easily the most impressive aspect of this game is the multiplayer support, which completely changes the way Mario is played. Playing four player Super Mario Bros was some of the most fun I’ve had with a game this year, and if you haven’t done the same yet, you’re missing out. All of the things that make a side-scrolling Mario game fun to play are still there, and the new additions make this a must play game for just about everyone.

Tales of Monkey Island Chapter 5: Rise of the Pirate God

mi105_boatmanGenre : Adventure
Developer: Telltale Games
Players: 1
Retail Price: $9, or $35 (as part of Tales of Monkey Island)
Availability: PC, WiiWare

B+


Rise of the Pirate God starts in the uncomfortable position of having its protagonist be, uh, dead. It was pretty easy to guess where the episode would go: you need to get un-dead so that you could rescue your wife from the once-again-evil LeChuck. That’s a pretty accurate synopsis of the start of the game, though it leaves out a few plot related bits of interest.

I was wondering how they would handle Guybrush’s death: it was a pretty shocking end to Chapter 4, even though the title was ‘The Trial and Execution of Guybrush Threepwood‘ (after all, how much besieging was there in The Siege of Spinner Cay?). On the one hand, having a semi-serious take on the ‘oh crap my wife is fighting my arch nemesis, who just killed me’ situation would be good, but on the other… this is Monkey Island, man. I don’t think that serious would really fit in well. The very start of the episode is a short recap of the previous events and then you’re back in it, working to free yourself from The Crossroads, and so overall I think it was done well.

While last episode had longer puzzles, Rise of the Pirate God’s are shorter but in greater abundance. This meant that I was always accomplishing something, and not having too hard a time of it, leaving room for more things to happen. Also, in many cases, what seems to be a straightforward task like ‘find your physical body and reinhabit it’ has a few more steps that crop up as you go. There’s also a variation on insult swordfighting, which is good if you like telling people they fight like a cow (and if you don’t, what’s wrong with you?)

Ghostly Guybrush looks nifty, with see-through ribs

Ghostly Guybrush looks nifty, with see-through ribs

It’s hard to discuss a game as plot-heavy as Episode 5 without divulging things that would detract from your enjoyment were they spoiled, but speaking broadly I enjoyed the story as it unfolded but could have guessed most of the story with no problem. Anemone the Vaycaylian is back (and has, evidently, been shacking up with the cartophilic Winslow), as are a few other characters, but by this point I’ve gotten a little sick of the prefabricated character design: I couldn’t tell if I was supposed to have met a person before, or in which chapter they had been in, because quite a few people fell into the category of ’stubby fat guy’ or ‘tall, elongated face guy.’ That’s not to say everyone is like this, or that there aren’t any new characters, but with each episode it’s become more apparent.

The ending puzzle is a time sensitive loop, with the showdown with LeChuck you’re expecting taking the form of Guybrush getting the tar beaten out of him until you can figure out what to do, when and in what sequence to do it. It was annoying at first, since I’d be trying to figure out what to do when LeChuck would come make up my mind for me and decide that what I wanted was to be punched across the ship. In the end I think it was maybe a bit long but on the whole a good experience, though the ending was a little anticlimatic (and if anyone thinks things will be staying as they are in a hypothetical season two you’re either naive or an idiot).

Now that Tales of Monkey Island season one has wrapped up, I can say: damn. That was fun. Telltale’s maturing and becoming masters of what they do, and this is by far the best series of theirs I’ve played so far. The title of this episode gave me some expectations that weren’t quite met, Pirate God-wise, and it wasn’t perfect, but ‘not perfect’ does not preclude ‘enjoyable’ and I hope that, after the next Sam and Max season, Guybrush gets more time in the spotlight.

Rise of the Pirate God screens, catch-up video

When I finished Tales of Monkey Island Chapter 4, I immediately thought ‘Oh. Crap. I want to see what happens next.’ I won’t get that until next Tuesday, but until then Telltale’s provided us with three screenshots and a ’story so far’ video if you’ve fallen behind and aren’t quite as excited as you should be.

Tales of Monkey Island Chapter 4: The Trial and Execution of Guybrush Threepwood

Guybrush_on_TrialGenre : Adventure
Developer: Telltale Games
Players: 1
Retail Price: $9, or $35 (as part of Tales of Monkey Island)
Availability: PC, WiiWare

B+


My favorite Star Wars movie is The Empire Strikes Back. At first I thought this was because, as Dante puts it in Clerks, ‘It ends on such a down note.’ That was during my pessimistic teenage years, though, and so I’ve since realized that the ending represents Gustav Freytag’s climax, the moment when there’s no turning back and things will never be the same.

How does this relate to Monkey Island? Well, beat the last puzzle.

The tone of the whole chapter is different. That’s not to say it’s not funny, or is overly grim, though there is one part in the middle that caught me off guard. The puzzles deviate from Telltale’s almost-annoyingly-predictable three part structure: instead of needing three items to progress, or solving three sub-puzzles in a section, this chapter has two (okay, and a half) main sections with four and five subpuzzles each. I noticed that I felt almost overwhelmed when first handed the list of objectives, but they were always manageable enough. They were thankfully more difficult than in Lair of the Leviathan, and that combined with the longer series of tasks made this the longest Telltale game I’ve played to date.

Always the opportunist

Always the opportunist

Enough of the high falootin’ talk, though: the real takeaway from the chapter is that Stan is in it! I’ve only played a small amount of The Secret of Monkey Island, but it’s enough that, thankfully, I don’t have to say ‘I don’t understand why the guy’s coat has such a weird texture, or why he waves his arms around so much.’

This definitely seems like the gathering of the storms (quite literally, considering the pox cloud over Flotsam), with nearly all of the main characters from past episodes around in some form. As the title suggests, you’re on trial for all the misdeeds you’ve committed in the series so far, as well as a few you haven’t. It was interesting to see how your lying, cheating and stealing catches up to you: sure, you hoodwinked D’Oro into thinking you were giving him a Dark Ninja Dave Porcelain Power Pirate action figure, but what happened to him after you left? Poor guy. The judge of the trial, incidentally, reminded me quite a lot of the judge from The Wall, though WP Grindstump is much nicer in his day job as bartender than I imagine Pink Floyd’s is.

Tales of Monkey Island is nearly done with, at least for the first season, and so maybe I went in expecting to find grand gestures, but there were quite a few ‘oh crap’ moments, at least one of which reverberates back through the Monkey Island mythos to the start. When the final scene cut to black and teased the final chapter, Rise of the Pirate God, I checked my watch to see if it had perhaps gotten to be December 8th yet.

Tales of Monkey Island Chapter 3: Lair of the Leviathan

mi103_morganguybrushGenre : Adventure
Developer: Telltale Games
Players: 1
Retail Price: $35 (as part of Tales of Monkey Island)
Availability: PC, WiiWare

B


I do believe we’ve reached the point in every Telltale series where reviews begin to take on the quality of ‘Uh, yup, it’s a Telltale game…’ So let’s leave out the formalities dealing with the who and what and why and jump right in to Chapter 3, which picks up immediately after its predecessor. This leads me to two statements I should make at the start: If you haven’t finished The Siege of Spinner Cay, stop reading now; and Tales of Monkey Island, more than any other series so far, would flow perfectly if combined into a single release on disc.

Lair of the Leviathan handles many of the dangling plot points left by its older silbings: you spend most of the episode interacting with starstruck pirate hunter Morgan LeFlay, you meet Coronado de Cava on his search for La Esponja Grande, and, oh yeah, you’ve been swallowed by a goddamn manatee.

As you might expect, being in the bowels of a seafaring beast leads to a goodly number of poop jokes. It’s not even the quality of the writing in Chapter 3 that I enjoyed (which I did), but the phrasing of dialog made funny things funnier. That said, there were also some prefabricated characters, like Moose the surfer/fratboy who says what’s probably the most annoying word ever, ‘bra.’ His model was straight out of ever other Telltale game ever made (including Telltale Texas Hold’em), and even Noogie the nerdy bongo playing pirate bears a strong resemblance to other pudgy characters in the Tales series. The manatees, though? Top notch. I want more games with manatees in them.

After Spinner Cay, there were complaints about the ease of the puzzles. While I still maintain that the 2.5 hours I spent with the episode was more than enough entertainment for my money, in Lair of the Leviathan I have to agree. I only had one real ‘I have no idea what to do now’ moment, and I’d attribute that more to the camera being too far away from de Cava’s camp. It was still fun to play through the scenarios, but in more of a ‘Metal Gear Solid cutscene’ way than a ‘Brain Age I-said-BLUE-you-stupid-polygonal-head’ one.

Ending on the least suspenseful final scene thus far, Lair of the Leviathan still manages to make me look forward to The Trial and Execution of Guybrush Threepwood by virtue of being entertaining. Not as challenging as I’d have liked, yes, but enjoyable nonetheless. A tip: watch the entirety of the credits (which are worthwhile on their own), because Samuel L Jackson makes a cameo. Well, in spirit at least.

Now I’m thinking about Sam Jack playing Winslow in a film adaptation. ‘Aw hell, it’s that bitch LeFlay!’

The Shenanicast #160

Episode #160: In which crashing a virtual motorcycle is really, really fun

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This week Dave’s bought the Summer of Arcade, so we talk about that for a while. Then there’s that PS3 Slim thing, and honestly Dan doesn’t want to sound like a fanboy but he can’t really recommend people buy it. We also discuss Call of Duty 4 bullshots, Monkey Island and — of course — Rock Band.

Tales of Monkey Island Chapter 2: The Siege of Spinner Cay

talesofmi_ch2_guybrush_elaine.jpgGenre : Adventure
Developer: Telltale Games
Players: 1
Retail Price: $35 (as part of Tales of Monkey Island)
Availability: PC, WiiWare

A


I was genuinely excited for the second chapter of Tales of Monkey Island. Chapter 1 was probably the best release Telltale’s put out, and so I needed no prodding to load up the continuation of the series. Launch of the Screaming Narwhal ended in a cliffhanger, and so The Siege of Spinner Cay picks up right after the final scene. It too, ends in a cliffhanger, and so this is obviously going to be a cohesive series with conveniently placed dramatic moments. You might take that as a shot against them, but the ending of this installment was totally awesome and so I can only imagine how the Pyrite Parrot of Petaluma is going to help me in Lair of the Leviathan.

talesofmi_ch2_trenchfoot_hardtack.jpgWe need to get something out of the way right now: there’s very little sieging in The Siege of Spinner Cay. Oh, there’s some, surely, but I spent the majority of my stay on Spinner Cay (one of the Jerkbait Islands) decidedly unbesieged. What there is a lot of is interaction with surly, pox-ridden pirates and androgynous Vaycaylians, which is what you or I would call Merfolk because we’re not as cool as Guybrush Threepwood.

I don’t expect much visually from Telltale offerings: hell, that’s part of why I think they’re doing so well for themselves. But damn if I wasn’t taken aback as the Screaming Narwhal pulled into port, because the colors in this game are fantastic. Blues, oranges, yellows and pinks are arrayed in such a fashion as to look like the world is in perpetual sunset, and it has no right being that beautiful.

What I did expect was humor, and that’s present in spades. I don’t just mean ‘oh that was mildly clever’: I mean wrenching chuckles out of me with regularity. The aforementioned Pyrite Parrot has one line, but it uses it so well. I’ve only played through part of Secret of Monkey Island, but even then I caught some references I would have otherwise missed (and recognized that there were other jokes I would have found funny had I actually made it off of Mêlée Island by now). I thought they were making fun of libraries at first, in which case we would have had to fight, but thankfully I realized they were more mocking patrons. And as a librarian myself, that’s not only allowed but actively encouraged.

talesofmi_ch2_swordpoint.jpgBut the puzzles, the puzzles! How did the game play? There were a few times I got stuck while playing (which is why it took me over four and a half hours to finish), but I only gave in and looked for a hint on the Telltale forums once (I knew how to get the buried treasure, but not where). I don’t think it was totally my fault, but neither was it something cheap you’d only get by trial and error (in my case, I just missed somewhere I could click). From other posts on the forum, people were stuck on things that seemed obvious to me, so it’s probably a matter of brains aligning in the proper manner. Not everything is obvious, but nothing is impossible: in general, if I was stuck, I would ask myself what I wanted to happen and then try to figure out how to make that come about. Sort of like a life coach for Guybrush.

I do have to mention the oddly useless hint system, though. With one exception, every time Guybrush tried to nudge me in the right direction he would suggest I ‘look for more stuff to plunder.’ No matter what, that was it. No locations (‘I wonder if Roe Island has anything useful’), no item suggestions and in at least one instance I had all the items I needed already. Getting hints is the sissy way out, I acknowledge, but if you’re going to let me be cheap at least be helpful about it.

Despite the lack of extended siegery (which my spellchecker insists is not a word despite all evidence to the contrary, ie I Typed It), The Siege of Spinner Cay was quite a lot of fun. It took me quite a while to get through it, but then again I was thick at times, so your mileage may vary. However, it’s not the quantity that matters, it’s the quality, and Monkey Island has that in spades (and also hearts and clubs). I wouldn’t suggest playing this unless you’ve completed the first chapter, but why would you do that anyway? Sometimes there’s just no reasoning with you.

What caused the renaissance?

Last week, I finished Launch of the Screaming Narwhal, the first episode in Telltale’s episodic Tales of Monkey Island series. Enraptured by the world, I immediately bought Secret of Monkey Island on the Xbox Live Arcade and have been sinking my teeth into that, taking a break only to go through the finale of Wallace and Gromit’s Grand Adventures. Suddenly I had a flash of insight; a moment of clarity if you will.

Something is wrong here.

Adventure games? What the hell? Didn’t those things die off in the mid 90s? Telltale’s growing hegemony is nothing new, so don’t think I’m trying to present this as some sort of revelation. But isn’t it ironic, don’t you think, that a person whose only experiences with adventure games prior to August 2008 were a rental of Discworld for the PS1 and maybe half an hour of clicking around Day of the Tentacle on a Lucasarts compilation when they were young is now completely and utterly in love with the genre?

(It may not be dripping with sweet, sweet irony, but it’s at least better than ray-ee-ain on your wedding day)

It’s not just adventure games, either. The fighting genre is seeing a transition back from ‘niche Japanophile market’ (sidebar: why is it that China gets the cool sounding Sinophile while Japan gets the infinitely more obvious Japanophile? No justice.) and I’d say the trend extends to racing games after Burnout Paradise, but I might be confusing ‘no one cared about racing games for years’ with ‘I didn’t care about racing games for years,’ so I’ll leave that one be for now.

Why, then? Why now? I don’t think the two genres are related: Capcom didn’t see Sam and Max Season One and say ‘Oh dude we have to get in on this!’ But maybe the proper amount of time had passed for both of them to allow for what I’d claim is the single greatest driving force in gaming today: nostalgia. People who grew up with these games are now hearkening back to the good old days, not realizing that they’re already acting like their slightly-senile grandfathers telling stories about The War (which war itself doesn’t matter) and saying that the Kaiser had stolen their word for ‘twenty’ so they had to say ‘dickety.’

Nostalgia isn’t everything, though. I knew Sam and Max from the easter egg in Dark Forces 2, but didn’t understand why they were important. It seems harder to picture someone not knowing about Street Fighter or Mortal Kombat — my co-editor’s new wife will even throw down as Honda and do that goddamn hand slap thing repeatedly — but given that Super Street Fighter II HD Remix was put out to pump people up for the release of the new incarnation, if Street Fighter IV was a subpar game then it would suffer a backlash akin to pistol fanatics’ disdain for ‘Spraylo 2.’ So, the games have to be good, too.

Here my two lane highway of talking about fighting and adventure games end, as I’m just not qualified to speak to the intricacies of the fighting genre. Mortal Kombat vs DC Universe is the only MK game I’ve ever owned, and I’ve never had a Street Fighter game to call my own. I played both franchises plenty, of course, but it was always on a friend’s Genesis and so I never got much beyond button mashing.

A third prong to the Adventure attack, though, is that I’d say the technology is there to support it. I would contend that, unless you’re Blizzard, mainstream PC gaming has been on a steady decline for years. First Person Shooters only narrowly survived the transition to consoles, appropriately enough making the final dramatic leap through Halo like its protagonist does in the final level of the game. Real time strategy games don’t seem like they’re going to make it without significant changes to the core mechanics, and MMOs would be pretty screwed if not for the towering behemoth that is World of Warcraft (as shown by every other MMO ever who isn’t WoW, and now I’m sure I’ll be hearing from angry EVE players).

Adventure games and their clicky nature, well, they don’t transfer well to a gamepad (which is my primary complaint with Secret of Monkey Island so far). Wallace and Gromit is trying a new method of input with a decent level of success, but just like ‘all units’ takes away some of the je ne sais quois, the genre really does best when you’ve got a mouse at your (literal) fingertips. Wii aside, then (as Sam and Max transferred perfectly), why are non-PC gamers like myself willing to sit down at their email-and-Firefox machines?

I would say the key to Telltale’s success (besides, y’know, making good games) is that they don’t require a high end rig. That thing you’ve got laying around? Yeah, that’ll probably work. I played through Sam and Max on a year-old low end Macbook running Boot Camp, and the desktop handling Wallace and Gromit and Tales of Monkey Island is a Media Center approaching its fourth birthday. These games don’t look like Crysis — they don’t look shabby either, and I’d say graphical fidelity is the last thing they need to worry about anyway — and as such I don’t need to drop significant chunks of money on upgrading my system before I can enjoy a game on it.

This is a largely personal perspective, of course. I’m simply not willing to upgrade my PC to play games on it, but I know many people are. Even if you couldn’t care less about fighting or adventure games, though, I would still maintain that their level of popularity has risen recently to the level that, like MMOs are for me, you still have to say ‘Yep, a lot of people sure are into that. For some damn reason.’ And while Telltale is, I would say, undisputed King of the Land, that doesn’t mean there aren’t any kickass dukes floating around. When the result is more awesome games, wouldn’t you say we all win?

Yeah, bring it in. Group hug.

There it is.

The Shenanicast #156

Episode #156: In which The Beatles are Dave’s favoritest band ever!

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That’s what we in the biz call ’sarcasm,’ by the way. We pretty much go back to our roots here, with a fairly Halo and Rock Band centric show. Master Chief saying ‘kawaii!’? Dan’s much more loving towards Bungie than he was a few weeks ago, and also is all about Monkey Island. Dave’s been too busy working 22 hours a day to play many games, but he does have some hands-on experience to relate when we talk about The Force Unleashed.