Chrono Trigger Archive

Digital Ensemble #304: Pre-E3 Hoedown

Season 3 – Episode #4: Pre-E3 Hoedown

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Episode 304 is all about E3. What we expect, the potential validity of the rumors we’ve been covering on the site, and much much more. Are we excited for the Nintendo 3DS? You could bet the farm on that, but don’t you want to hear us say we are?

Please keep in mind that this was recorded before today’s Kinect name drop, so please excuse the use of the word “Natal” one last time.

Every song on this week’s show was a first time play, so enjoy the fresh tunes. If you have any requests feel free to leave them in the comment section below or drop them on our message board. You can always listen live at WBNY, so be sure to tune in next week!

Playlist:

  • Cave Story - Onto Brushlands – WiiWare/PC
  • Cave StoryAlmost There (by Rushjet1) – Cave Story Remix
  • Bit.Trip VOID- Valentine Final (feat. Nullsleep) – WiiWare
  • Beyond Good and EvilFunky Bar 100 – PS2, Gamecube, Xbox
  • Chrono TriggerManifest Destiny (by Sirius) – symphonic cover
  • Street FighterShaolin Temple – Arcade
  • 3D Dot Game HeroesFirst Overworld Theme – PS3
  • 3D Dot Game HeroesFirst Dungeon Theme – PS3
  • NESMetal - Labyrinth – original
  • The Riot #130

    Episode #130: In which there’s a hefty dose of quasi-medical talk

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    Show Highlights

    * Encoding your (legally obtained) DVDs for fun and profit. Well, just fun.
    * Junkies vs Swat Krue, only a month and a half late
    * Halo Awards! Thanks to bs angel for taking them over
    * Halo playlist update coming in the middle of the month, rather than the start
    * 6 person teams without push to talk! Huzzah!
    * Puzzlegeddon is an interesting multiplayer puzzle game
    * Besides that, nothing much new this week
    * Dress up yo avatars some more
    * Did we talk about the Batman Spoof? If not, I’m linking to it in the dump anyway

    Link Dump

    * This week’s video show
    * Junkies vs Swat Krue
    * H3J 2008 After Christmas Massacre
    * 2008 Halo Awards
    * Bungie Weekly Update
    * Safecracker
    * Doritos Dash of Destruction
    * Chrono Trigger
    * Halo Wars achievements
    * New avatar clothes
    * Starcraft II multiplayer videos
    * Are you speaking bat? Is that what bat sounds like?

    Chrono Trigger

    ct_battle10.bmpGenre: Video Game
    Publisher: Square
    Players: 1
    Retail Price: $40
    Availability: Nintendo DS

    A


    Chrono Trigger is beloved by many, many people. It’s one of the go-to examples of games for which people will pay crazy amounts for a sealed copy, and so bringing it to the Nintendo DS was either a great way to bring the experience to a new audience or a wake up call to the nostalgic crowd, pointing out that maybe it wasn’t so great after all. I first played the game over a decade ago, so I was cautiously optimistic going in that the game I had practically deified — like many peoples’ girlfriends to mothers, the standard to which I compare all RPGs — would hold up over time.

    For the uninitiated few: as the name implies, Chrono Trigger involves quite a lot of time traveling. There’s a fairly small set of territory to explore, but when multiplied by the five eras of history you visit the number of towns and other attractions grows quickly. Your ability to travel between the ages grows as you progress: initially limited to finding various warp holes that lead to the same spot in another time, ultimately you can travel from any point in time and space to any other.

    ct_battle03.bmpYour party is fairly small, at least by standards set by games like Suikoden and Chrono Trigger’s sequel, the original Playstation’s Chrono Cross. I like the small size better, though, as it emphasizes getting to know the characters over ‘I got the chef to join my party, never to be used in battle.’ Each character has their own set of weapons, like broad swords and guns, and magic, like water and fire. In addition to the individual techniques learned, which can be magic-based but are just as often a stronger physical attack, characters can also learn Dual and Triple Techs which combine techniques for stronger attacks. Crono’s spinning Cyclone attack, then, can be combined with Lucca’s Flamethrower to become Fire Whirl. These attacks are preset, so it’s not possible to try combining two or three random attacks, which is probably for the best as it’d take far too much trial and error to find them all. It’s in your best interests to play the characters with fairly equal regularity, since techniques are earned via TP in battles (like XP, but for techniques): it’s possible to have a fairly high level character who’s still missing most of their techniques.

    The battle structure of Chrono Trigger is still the most dynamic and innovative of any RPG I’ve played. Battles can be played using either the Active (attack as your meter fills up) or Wait (true turn based, everyone goes at the same time) systems. Enemies can move during battle, which makes a difference as some attacks are more than ‘hit one enemy’/'hit all enemies.’ Some, like the aforementioned Cyclone have a hit radius, so focusing on the middle of a pack of enemies will get the best results. Others hit in a line from the character, or in a horizontal line on the screen. Attacking becomes about more than using your most powerful attack on the most powerful enemy: I rarely used Cyclone Sweep (Crono’s Cleave/Robo’s Laser Spin), but when a group of enemies who counterattacked every time they were hit huddled together, I wanted to finish them in one shot.

    While the battles are still as fresh as ever, the story does show some age. The plot is still great, though that may be tainted by nostalgia, but playing through it again highlighted how linear it is: for the most part you’re being taken by the hand and led through the game, which is fine as long as you don’t mind always being told where to go next. The first time you’re given a choice of ages to travel to, you’re given unsolicited advice about seeing what’s happening in your own time (1000 AD). Then there are the anachronisms: finding a new arm (weapon) for Robo in a chest a millennium before he was created. These complaints don’t really affect much, they’re just overt trappings of a game and have a tendency to break the fourth wall. Then of course there’s the question of how the time gates remember the exact second you left, so traveling repeatedly to 600 AD doesn’t end with infinite copies of your party…

    ct_event09.bmpAnother unfortunate addition to the game are the cutscenes, first added in the PS1 release. I don’t mind changes to the original experience — I’m not that much of a purist — but they break the flow of the game. They’re animated versions of significant events that happen in-game, but after the videos the events still happen in-game. Ayla attacks a bunch of Reptites to save you in a cutscene, then her sprite comes running in afterwards and attacks the same Reptities. The worst example is before the battle with Magus, where the mood of running up a darkened hallway with flames popping up as you pass them is ruined when the climax is a video that plays before the flames illuminate the Fiendlord. Either the FMV or the original would have been acceptable, but the two together simply don’t work.

    Once you complete the story, in addition to the new dungeons in the DS version, you can start a New Game+: featured in a few games since Chrono Trigger’s original release, you can replay the game with your characters from the original. You have the option of fighting Lavos whenever you’d like, meaning you can beat the game — or try to, anyway — five minutes after starting it. Did the fairly generic default ending leave you unfulfilled? See what happens when you don’t ensure the Reptites aren’t the dominant species 65 million years ago. Or play through it again, but stop before you fulfill one of the major quests at the end (I won’t spoil it, but you know what it is). If you like the game enough, you can get aeons (ha! time joke!) of play time out of it.

    The DS version makes use of the hardware as best it can: it’s not integral to the experience, but it can be useful if you want it to be. While exploring dungeons the bottom screen acts as a map, and during battle it shows the attack menus, which can be touched to select or navigated with the D pad. These options can be turned off if you’d prefer the original experience, but I used a mix of old and new, eschewing the stylus but using the second screen for its expanded menus. You can also walk around using the stylus if you’d prefer a touch-only game, but it seemed much less intuitive than the original method.

    There are two types of people in this world: those who have played Chrono Trigger and those who haven’t. If you’re among the former, well, then you should know if you have any interest in playing it again. If you’re the latter, and you own a DS, then you owe it to yourself to experience this game. The time traveling mechanic adds incredible depth to the gameplay, as events you change in the past have visible effects on the future. I’ve made it this far without mentioning the music, but I cannot in good faith review the game without imploring you to play it with headphones on. Again, this may be entirely due to nostalgia, and I wear my love of the game on my sleeve, but I still believe that Yasunori Mitsuda’s soundtrack add a lot to the game. If you like RPGs, or think that there’s a chance you do, Chrono Trigger is a great way to spend your time.

    The Riot #128

    Episode #128: In which it’s free game week

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    Show Highlights

    * VVilly takes you through the evolution of Warthogs
    * Merry Christmas, n stuff, from Bungie
    * Call of Duty: World at War is a VIOLENT hell ass game
    * Chrono Trigger, by comparison, is an awesome hell ass game
    * Viva Pinata is as crazy and filled with Pengums as ever
    * My Pokemans, let me show you them
    * Only Strong Bad and My Pokemon Ranch this week for reviews, but plenty o news!
    * LittleBigNewsblowout, free and pay
    * ‘I don’t know if I’ll create levels in LBP.’ ‘Isn’t that the point?’ Oh, yeah.
    * Club Nintendo lets you get your Game and Watch on
    * Free games, just there for the taking! Good Old Games, Peggle, Doritos and more Peggle
    * I admit that after the show, I played through the Doritos game and then walked to the store to buy two bags of Doritos
    * The pizza and ranch combo? Not so much, Doritos.
    * Coming soon: the definitive answer on Petpetpets!

    Link Dump

    * This week’s video show
    * Warthog Evolution
    * Bungie Weekly Update
    * Strong Bad’s Cool Game For Attractive People Episode 5: 8 Bit Is Enough
    * My Pokemon Ranch
    * LBP Festive level
    * LBP MGS level
    * This week’s XBLA deal is Bomberman
    * Swords and Soldiers trailer
    * Club Nintendo is live
    * Good Old Games just giving it away!
    * So is Peggle Nights!
    * Also, Peggle Extreme!
    * New Pokemon TCG expansion
    * Uwe Boll’s (fake) Contra trailer
    * Gears of War Combustible Map Pack
    * Avatars get formal wear
    * Doritos: Dash of Destruction
    * Spore action figures

    Blog Banter: Demands for the industry

    While we aren’t exactly a blog here at Gaming Shenanigans, I was intrigued by Hawty McBloggy’s idea of Blog Banter, a monthly communal writing event for gaming sites. We don’t have nearly enough editorials as I’d like, so I figure that if we can put out at least once a month, it’ll be an improvement, This month’s topic is: If you could ask for one thing this year from the gaming industry as a whole, what would it be and why?

    My answer comes with a caveat, so once you read the next sentence you’ve committed to reading the rest of the article (so if you don’t have time, I suggest you turn back now). I’d say that I would like more nostalgia from the industry.

    ScreenshotThere were two key words in my answer, so I’ll address them in order. ‘More’ does not necessarily mean ‘a larger number than there was in 2008.’ This year was pretty heavy on the memories, which is partially why the answer popped into my head. Instead, when I say ‘more’ I mean ‘keep it up.’ Maintain the status quo on the nostalgia front (even though the status is not quo).

    ‘Nostalgia’ is the center of my statement, both figuratively and literally. It’s the part that’s most likely to get misunderstood, so let me be clear when I say I do not mean I just want more remakes. They’re all well and good, and are certainly a part of the nostalgia package: Super Street Fighter II Turbo HD Remix is whetting many fans’ appetites for hadokens, and I’m currently having a great time playing through Chrono Trigger for the DS (expect a review of that up by this time next week).

    The Oxford English Dictionary defines ‘nostalgia’ as:

    1. Acute longing for familiar surroundings, esp. regarded as a medical condition; homesickness. Also in extended use.

    2. a. Sentimental longing for or regretful memory of a period of the past, esp. one in an individual’s own lifetime; (also) sentimental imagining or evocation of a period of the past.

    ct_battle02.bmpChrono Trigger definitely falls into this category: when the bass line for random encounters starts, I’m transported back to my grammar school years, sitting in the living room of my friend’s cousin’s house with a SNES controller. Penny Arcade documented the Mega Man 9 effect, which is precisely what I’m after from the industry: games do not have to be remakes to induce nostalgia. Through the course of playing Mega Man 9, I realized that its style of gameplay (’sadistic’ is the term, I believe) has been missing for quite some time. I don’t necessarily need more Mega Man games (though of course I wouldn’t be complaining, either), but I do need more games like it.

    The stage is already set for my nostalgia urges to be sated: Street Fighter IV is two months away, Rare has been inserting Killer Instinct hints into their work like they’re extraneous u’s, and Ghostbusters seems to be, well, awesome. Now that I have a PS3, I can finally get back to hoping for a Final Fantasy VII remake, the absence of which can only be interpreted as an aversion to money on Square’s part.

    So it’s not just old games and franchises that I’m after. It’s the design methodology of days past, when there were significantly less than seven hundred and twenty p’s on my screen (I remembered when they were called bits, and I could count them on my phalanges). Capcom definitely seems to be getting the balance: in addition to Bionic Commando (both Rearmed and the new game), Age of Booty has the simple design but addictive gameplay that may repeat but doesn’t get repetitive. I hope that this trend of downloadable games continues into 2009, though of course Mortal Kombat vs DC Universe (albeit not a Capcom game, obviously) showed that a full retail product is also capable of giving me 20 cc’s of nostalgia (stat!). Now do it again, once more with decapitations. I mean feeling.

    ‘Retro gaming’ isn’t a reference to the year a game was made, it is — or should be, at any rate — a part of design aesthetic. Games can be, and are being, made that not only make me feel like I’m half my age but also introduce the youngins of the gaming bunch to the good ol’ days (sometimes with Good Old Games). So, what do I want from the industry? I want more of this, but not to the point of exploitation: I want, essentially, for the Konami code to be more than something printed on a shirt at Hot Topic.

    Other participants!
    What I want in 2009, The “Roxanne” Edition, Dear Gaming Industry, if the industry gave us all presents this Christmas, Demands for the industry, Santa, Don’t Bring Me Toys I Have To Share, All I Want for Christmas Is…, My Wish for the Year, Crossing Over, Checkpoint Unobtained. errr., Loading Requests, LISTEN BITCH!!!, One Wish, Dear Video Game Industry

    The Riot #126

    Episode #126: In which reviews have finally calmed down

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    Show Highlights

    * The video show discusses magazines
    * The Winged Warriors are still alive, will be playing CE United
    * The map pack is cheap for the rest of the weekend
    * Only two reviews this week: TV Show King Party and Real Soccer 2009
    * This week will have Animal Crossing and Banjo-Kazooie: Nuts and Bolts, among possible others
    * Chrono Trigger is an amazing game
    * Tis the season for deals
    * Castle Crashers would be a great game if it weren’t STILL broken
    * The Force Unleashed has DLC, it may be short
    * Rock Band has a lot of songs
    * We wish we could sing like that Mario Kart Love Song guy
    * Poor, poor Midway
    * Dave is evil, wants to make Dan sing. You… you do not want to hear Dan sing.

    Link Dump

    * This week’s video show
    * Weekly Willy Update
    * Winter Pentathalon
    * TV Show King Party
    * Real Soccer 2009
    * Gamefly deals
    * Friendship is Free
    * Avatar Winter Clothes
    * Mario Kart song
    * Castle Crashers patch no rly
    * GamersMark Legendary review

    Chrono Trigger is back, again

    After Dave’s review of Chronotron, this seems to be turning into a ‘time traveling video game’ site. While I’d generally like to avoid being too video game centric (time traveling is okay, as it’s awesome), today’s news is simply too fantastic to pass up.

    Chrono Trigger is being remade for the Nintendo DS.

    Chrono Trigger was the first RPG I played. I’d spend summer days at my friend’s cousin’s house when no one was around, playing the game for hours. It’s the only RPG, and probably the only game outside of Super Mario 3, that I’ve beaten more than once. I know that at least part of my love for the game is nostalgia, but most of it comes from the game being absolutely amazing. The fighting is standard turn based RPG fare, but the twists on it — attacks that hit different enemies depending on everyone’s position, double and triple person attacks — stop it from being generic. The other game mechanics, mostly dealing with time travel, are also fantastic. And the music? I consider myself to be an incredibly cheap person, but I paid a substantial amount (for a high school student) for the soundtrack on CD and I don’t regret it at all. They’re iconic tracks that instantly take me back to playing the game.

    I know, I’m gushing. The problem is that by playing Chrono Trigger first, it has set the bar at a fairly unreachable level for all other RPGs. I haven’t actually played one in years — unfortunately haven’t had the time — and I already bought Chrono Trigger as part of the Final Fantasy Chronicles collection for the Playstation. But none of that matters: I’m buying this damn game when it comes out. And, if you own a DS and have any place in your heart for RPGs, so should you.