The iPad as a gaming device — maybe not

Apple’s reveal of the iPad last month certainly wasn’t a surprise — the leak-machine was well-oiled and eerily accurate concerning the newest i-device. Excitement for the device has ranged the full gamut of reception, from mouth-frothing desire to stomp-the-screen-in hatred. There are those who love Apple’s simple approach to the tablet philosophy, touting it’s ease of operations as a bullet-point feature. Then there are those who believe the opposite, that the iPad’s functionality isn’t as fleshed out as it should be, especially for the price. Most gamers would likely be inclined to agree with the latter viewpoint, and that might reflect in its success as a gaming platform.

There are several theories about the iPad’s price point, but it’s hard to argue against it being overpriced as a gaming platform. The lowest price of entry comes with the 16GB model, at a whopping $499, and that’s without the additional cost of 3G (model or subscription). Compare that with the price of the uber-successful Nintendo DS at $170, even with its price having gone up several times through the years, its still a fraction of the cost. Then look at the as-of-now unsuccessful PSPGo at $249, its price cited as a large part for the general malaise it has met with at retail. Keep in mind that most gamers wouldn’t pay $499 for the PS3 at launch. Hell, keep in mind that a PS3 currently costs less than the iPad and you’ll start to see the problem.

The iPad, in all its glory

The iPad, in all its glory

Chances are that Apple knows this, and will likely be going for crossover sales with the games, at least initially. Their concern will be marketing them to the pool of consumers who did buy the iPad, rather than market the device to consumers immersed in hardcore gaming culture. This Trojan Horse philosophy has the potential to work, proved recently by Apple themselves. The iPhone (and iPod Touch to a smaller degree) has been successful as a gaming platform due in a large part to its large install base. The games were merely an additional feature on a device millions of people desired for other reasons; icing on the cake, if you will. There’s also no denying the fact that Apple has in large tapped into a “Blue Ocean”, similar to what Nintendo accomplished with the Wii. Many iPhone owners may not have been interested in handheld gaming before this, but they now count among the converted, and subsequently the sales charts. If the iPad takes off in a manner similar to the iPhone and the demand outstrips the supply, the games could follow the same route as well.

There’s also the inevitability that the iPad price will eventually drop, either at retail, or through the addition of new features (though it’s not quite the same thing). Remember when they added more memory and 3G to the iPhone fairly close to its launch? There’s nothing stopping them from taking up a similar strategy here — it certainly didn’t hamper success before. It’s hard to imagine they’ll drop the price enough to truly matter, however. Even chopping $150 off the asking price keeps it well above the competition, competition that potentially could be even cheaper by then.

There is also the concern of size. Sure, a 10-inch screen sounds incredible. But is it really portable at that point? Sure, it’s more portable than a laptop, but we’re talking about a group of consumers who complained about the size of the PSP. The iPod Touch and iPhone are both handheld devices, pocketsized and ready to be whipped out on a whim. The iPad is a tad less convenient than that, being about four times the size. This equates to less playtime on the bus, or in the back of a classroom, or while waiting in line… think about anywhere a portable device would be convenient and it’s hard to imagine using the iPad there.

The truth is, the iPad is an oversized iPod Touch, especially in the place where it matters most: the price. Will it succeed in the tablet space? Potentially, though that’s a separate argument altogether. Its success in the gaming space, however, will likely take time to gain any sort of traction, and even then, may not resonate with the same golden glow as its handheld forebearers. Apple is an intelligent and resourceful company, but they have some real work to do to make the iPad stand as a gaming platform. If they don’t play their cards just right there’s a very real chance it may never take off in that manner.