Tales of Monkey Island Chapter 2: The Siege of Spinner Cay

talesofmi_ch2_guybrush_elaine.jpgGenre : Adventure
Developer: Telltale Games
Players: 1
Retail Price: $35 (as part of Tales of Monkey Island)
Availability: PC, WiiWare

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I was genuinely excited for the second chapter of Tales of Monkey Island. Chapter 1 was probably the best release Telltale’s put out, and so I needed no prodding to load up the continuation of the series. Launch of the Screaming Narwhal ended in a cliffhanger, and so The Siege of Spinner Cay picks up right after the final scene. It too, ends in a cliffhanger, and so this is obviously going to be a cohesive series with conveniently placed dramatic moments. You might take that as a shot against them, but the ending of this installment was totally awesome and so I can only imagine how the Pyrite Parrot of Petaluma is going to help me in Lair of the Leviathan.

talesofmi_ch2_trenchfoot_hardtack.jpgWe need to get something out of the way right now: there’s very little sieging in The Siege of Spinner Cay. Oh, there’s some, surely, but I spent the majority of my stay on Spinner Cay (one of the Jerkbait Islands) decidedly unbesieged. What there is a lot of is interaction with surly, pox-ridden pirates and androgynous Vaycaylians, which is what you or I would call Merfolk because we’re not as cool as Guybrush Threepwood.

I don’t expect much visually from Telltale offerings: hell, that’s part of why I think they’re doing so well for themselves. But damn if I wasn’t taken aback as the Screaming Narwhal pulled into port, because the colors in this game are fantastic. Blues, oranges, yellows and pinks are arrayed in such a fashion as to look like the world is in perpetual sunset, and it has no right being that beautiful.

What I did expect was humor, and that’s present in spades. I don’t just mean ‘oh that was mildly clever’: I mean wrenching chuckles out of me with regularity. The aforementioned Pyrite Parrot has one line, but it uses it so well. I’ve only played through part of Secret of Monkey Island, but even then I caught some references I would have otherwise missed (and recognized that there were other jokes I would have found funny had I actually made it off of Mêlée Island by now). I thought they were making fun of libraries at first, in which case we would have had to fight, but thankfully I realized they were more mocking patrons. And as a librarian myself, that’s not only allowed but actively encouraged.

talesofmi_ch2_swordpoint.jpgBut the puzzles, the puzzles! How did the game play? There were a few times I got stuck while playing (which is why it took me over four and a half hours to finish), but I only gave in and looked for a hint on the Telltale forums once (I knew how to get the buried treasure, but not where). I don’t think it was totally my fault, but neither was it something cheap you’d only get by trial and error (in my case, I just missed somewhere I could click). From other posts on the forum, people were stuck on things that seemed obvious to me, so it’s probably a matter of brains aligning in the proper manner. Not everything is obvious, but nothing is impossible: in general, if I was stuck, I would ask myself what I wanted to happen and then try to figure out how to make that come about. Sort of like a life coach for Guybrush.

I do have to mention the oddly useless hint system, though. With one exception, every time Guybrush tried to nudge me in the right direction he would suggest I ‘look for more stuff to plunder.’ No matter what, that was it. No locations (‘I wonder if Roe Island has anything useful’), no item suggestions and in at least one instance I had all the items I needed already. Getting hints is the sissy way out, I acknowledge, but if you’re going to let me be cheap at least be helpful about it.

Despite the lack of extended siegery (which my spellchecker insists is not a word despite all evidence to the contrary, ie I Typed It), The Siege of Spinner Cay was quite a lot of fun. It took me quite a while to get through it, but then again I was thick at times, so your mileage may vary. However, it’s not the quantity that matters, it’s the quality, and Monkey Island has that in spades (and also hearts and clubs). I wouldn’t suggest playing this unless you’ve completed the first chapter, but why would you do that anyway? Sometimes there’s just no reasoning with you.