When Capcom announced they were teaming up with a company called Nyu Media to release a series of of Japanese PC indie games we should have anticipated it as something to look forward to, or did we? The first one which, Satazius is a horizontal shoot 'em up in the vein of Gradius if you gave it some sugar and armed it with more guns.
Inspector Gadget’s MAD Dash review: Go go Gadget auto-roller
MAD Dash is my first experience with the "endless runner" type of game, and I have to say it was a really good opening impression for the genre. The game capture the spirit of the 80s cartoon without taking away from gaming experience by trying to shoehorn in things that shouldn't be there.
EvilQuest review: Misanthropic bliss
Chaosoft Games has tapped directly into my inner villain with EvilQuest, an action-RPG where your end goal is to not just destroy the world, but kill God in the process.
Batman Arkham City Lockdown review: Prison Punching
As gorgeous as Arkham City Lockdown looks and as fun as it can be at times, in the end it cant compete with the Infinity Blades of the world or even the franchise it's based off of.
Abobo’s Big Adventure review: 8-bit apocalypse
Abobo's Big Adventure is an incredible mash-up of many 8-bit Nintendo games -- some classic, some less so -- that turns what you thought you knew on its head, and allows you to live the homicidal rampage of a minor Double Dragon enemy.
Did you happen to pick up Hitbox’s Dustforce? You know, the platforming-janitorial hybrid? If so, then you know about its fantastic soundtrack, composed by Lifeformed. Well, it’s available for purchase.
Anyone willing to part with “$3.99 or more” can pick up the 15-track album at Lifeformed’s Bandcamp page. In fact, those that buy the full album get three bonus tracks. We’re particularly fond of “The Magnetic Tree”, but the whole collection is worth listening to.
We’ve reached the end of our week-long journey with Homework — the upcoming Xbox Live Indie Games project from developer Taurice Couser. Today’s post focuses on the game’s environments, sketches and art found throughout the actual game.
One of the better platformers on the Xbox Live Indie Games service, LaserCat, is now available for purchase on a PC near you. As in, you could play it on your PC.
The moment Renegade Kid has been preparing for over the last few months has arrived: Mutant Mudds has released on the Nintendo 3DS’ eShop.
The company has released a new trailer for the game detailing its critical praise so far, and the soundtrack has been made available over at Bandcamp for a price of “pay what you want”.
Our review for the game should be coming within the week.
Wondering what kind of depth and detail has gone into the character models for Homework that the still screenshots have failed to show? Well, developer Taurice Couser has bestowed a 360 degree fly-around of the main character and the Queen Bee enemy, as well as a short clip of the hero running. They’re visible after the jump.
In today’s easiest to point out “Well, duh” news, the ESRB has given Sonic the Hedgehog 4: Episode 2 a rating of ‘E for Everyone’. Please, don’t strain yourself trying to figure out how this happened.
Do, however, spend time thinking about how this atrocity of a beard was allowed to not only leave the house, but travel all the way to the interview, be recorded, and end up uploaded to the internet.
We’ve got a cavalcade of screengrabs showing off Homework’s hero, fully textured and in action in today’s preview. We’ve also got developer Taurice Couser’s thoughts on the texture mapping process.
Firebase Industries has revealed that Orbitron: Revolution — currently available through Xbox Live Indie Games — will be coming to the PC at some point in the near future. They’ve even released a shiny, 1080p screenshot of the game in action.
Details are scant at the moment. We’ll be sure to bring you more as it breaks. For now, enjoy the high-resolution screen above.
Welcome to day two of our exclusive coverage of Homework, a game coming to the Xbox Live Indie Games channel. Today we’ll be taking a look at a preview track from the game’s soundtrack.
Fans of old-school, The Bard’s Tale-esque RPGs should have already found a lot to love in Dark Delve on the Xbox Live Indie Games marketplace. They’ll find even more to love with the game’s update, which went live today.
There are all sorts of gameplay tweaks that should make for a smoother, more enjoyable experience. The big news for fans, though, are the three challenge scenarios that have been added. Check out the full list of additions below.
- 3 new challenge scenarios and nearly double the Might Deeds to collect. New challenges will truely test your skill, the final challenge is a boss rush mode featuring nearly every boss enemy in the game
- Increased hit rate. Combat engine updated so that attacks will miss half as often as they currently do. The status conditions Blind and Evasion increased to have the same overall effect as they currently do.
- Endurance (hourglass) system removed from Challenges, and Normal/Easy mode Campaigns. Now only found when the game is played in Hard mode
- Rewritten 3d engine fixes white line glitches
- XP now awarded for disarming traps, XP from combat reduced slightly to compensate
- Altar locations now visible as special icon on map and mini-map
- Item enchants (aka “of Sharpness”, “of Wounding”) increased in effectiveness
- On use items that generate attacks now award chain points
- Corrected issue with some on use items not working properly (one even had the opposite effect)
- Added confirmation to purchases and sells at Shop
- Can now fast forward through post combat scoring screen by hitting A button
- Sell all Junk (items with a Gem icon) menu item at the store to quickly sell such items worth only gold
- Volume of sound effects reduced slightly to align with music volume
- Fixed issue with randomized Offhand and Weapon items in 3rd challenge (The Warrior’s Calling)
- Clockwork Inevitables in Challenge 2 slightly reduced in power
- Characters in Challenge 2 now begin with Rune quality chest armor
- Fixed issue with “Greedy” Deed that prevented it from being triggered correctly